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Philip Trippenbach

Communications strategy in the age of intelligent machines

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Persuasive Games

“Video games allow us to model complexity”

I should have linked this all earlier, but it’s time for a belated introduction: meet Ian Bogost, who has some interesting things to say about serious games. Says he: “We tend to think of the world in terms of sound bites and simplistic ideas. Video games allow us to model complexity.” He’s the one who […]

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