Obvious Delight

This is the typical view you get if you’re riding a London tube train at rush hour. In the morning it’s packed but high-energy and it smells faintly of cologne and coffee. On the way home it’s different. Everyone retreats into their own world even more than normal. They’re tired. They’re packed together. It’s been […]

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Lessons in Level Design: Boulevard

My self-taught, practical course in level design continues. After a weekend of obsessive forging, I present another multiplayer map for Halo: Reach. Here’s the Beta version of Boulevard of Broken Dreams. This one’s a $10,000 map – I used every cent of Reach’s complexity allowance. It’s built for team slayer or capture the flag, a […]

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Level Building in Halo: Reach

My thoughts about game design have been stirred lately by the creative opportunities afforded by Bungie’s Halo: Reach. As well as being an excellent game in its own right, Reach includes a very powerful level editor with quite easy controls. The learning curve is steep but very short, and it’s entirely possible to be creating […]

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Ludo, ergo sum.

Here’s a few words I said to kick off BoardGameCamp this morning. It was 9:30 and some people had been traveling a long way. Hi Everyone. Early start today eh? Let’s see who was up the earliest. Seven o’clock? [many hands] Six o’clock? [a couple fewer] Five o’clock? [a handful of people] How about four […]

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Paywalls, in Norwegian

Kristine Lowe of the Norwegian Online News Association’s blog, picked up on my earlier post on paywalls. I speak a little Swedish, so I can just about understand a little Norwegian. But only just. So please forgive me if I’ve misunderstood. I’m not saying that the Times’ paywall system is necessarily the best answer. But […]

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news:rewired

Why do journalists focus on story so much? There are other ways of gaining and transmitting understanding. Stories are necessarily limited. A narrative has to use characters, locations, a clear plot. These are necessarily artificial – an abstraction of reality. What about complex systems? Like climate change. Like the national budget. The arms trade. Or […]

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