Taking up Space

People are reading less and less. They’re also watching less and less TV. The reason? They’re switching to interactive entertainment like the internet and video games.Here’s a piece of bricks-and-mortar support for that wild inference. Borders, one of the largest book retail chains in the UK, has started selling video games. This may seem like […]

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How to Fix Reality

(Or, How I Learned to Stop Worrying and Play to Victory) Jane McGonigal delivered a really good presentation about game design at GDC this year.  It’s called ‘Reality is Broken.’ Game designers pretty much have it all figured out. We’ve invented a medium that kicks every other medium’s ass. As game designers, we own more […]

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Design Game, Save World

You think that headline is a joke? It may seem funny, but check out the best thing to come out of GDC this year: this rant by Jane McGonigal. Here are her slides. Watch it. Awesomeness. It has catalyzed a deep vein of enthusiasm in my mind, now pumping out with caffeine-accellerated energy. More coherent […]

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Soul Control

Just heard about a really intreresting project coming out of South London. It’s called Soul Control, and it’s about gangs and knife crime in the UK. Video just posted on YouTube: Another example of games tackling important current affairs issues.

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Journalism on Xbox

Imagine a factual game on a console. Tough market? Sure. Prestige? You bet! The potential for impact is high. Releasing to console is a pipeline into 10 million homes, if you’re talking about Xbox. And I am – trouble is that releasing a game to console typically takes years and millions of dollars. Well, not […]

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Massively Multiplayer Media

IBM is starting up an educational MMO – this time, it’s about environmental issues. In PowerUp, teams of players have to work together to save a planet from ecological apocalypse. NASA is doing it, IBM’s all over it, and the number of people playing MMOs worldwide is soaring.  my money is on massively multiplayer gaming […]

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Games as Art? . . . Who cares?

Interesting article in Gamasutra a couple of days ago. (I know, I know, I’m late with this – but I’ve been working on other stuff lately.) Jim Preston wades hip deep into the “Are video games art?” debate. Rather than concluding yes or no, he suggests (correctly, I’d say)  that the point is moot: As […]

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