Milo and the Ethics of Xbox Natal

So who’s seen Milo? Those of you who are avid gamers like me know what (who?) I’m talking about.  The Natal system was unveiled last week during E3: a motion-sensing, controllerless interface for the Xbox. It’s bleeding-edge stuff. The system performs motion-capture in real time, can recognize faces and voices, and allows for a whole […]

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1066 – Game Design FAIL

The Norman invasion of England. It seems like the perfect topic to approach with gaming. It’s history, it’s dramatic, and best of all it’s about battles. The game was developed by Preloaded and published by Channel 4, to go along with the drama series of the same title. I’m a huge fan of Channel 4’s […]

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Today I Die

Here’s a great little example of a game where aesthetic design and innovative game mechanics all come together to make something really special. Daniel Benmergui’s Today I Die is a poetic experience, very much a genre on its own. The experience of playing it is all the more valuable because it’s intrinsically interactive – this […]

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The Future of Journalism

Last November I was invited to talk about video games as journalism at the Future of Journalism conference, an internal BBC event run by the BBC College of Journalism. Since it was an internal event, it was all off the record, but the conference proceedings will be published as a book, and I’m contributing an […]

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BBC Games Air Crash – Almost

Interesting post over at the Georgia Tech Gaming and Journalism Blog. Ian Bogost writes about the BBC’s recent news piece with Rory Cellan-Jones, which used a flight sim to recreate the water landing of US Air flight 1549 in the Hudson River. Ian writes that BBC news could have taken things farther – instead of […]

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Raid Gaza Makes a Point

There’s a nice little internet storm brewing up over Raid Gaza. It’s an uber-simplified real -time strategy game where you play the Israelis. As missiles curl out of Gaza, you respond by building tanks, soldiers and aircraft to blast the densely populated slums. The goal is to get as high a kill ratio as possible […]

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