I’m a Game Designer, Dammit.

Saturday night I was at a house party in Brixton. I only knew the host, so between nacho-scoops of guacamole, I found myself repeating the opening gambit of ‘The Party Conversation’ (TM) several times. “Hi, I’m Philip,” I’d say, extending my hand. Handshake. “I’m Melanie. Hi.” “Nice to meet you.” “So, Philip, what do you […]

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Video Games Need Auteurs, Too

Video games are still estranged from old media in one sense. There’s no culture of stars in video game design and production. Yet. There should be. There are a few exceptions, of course; Shigieru Miyamoto and Will Wright, maybe – but their names are still mostly known by fanboys. Everyone knows who Super Mario is, […]

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Milo and the Ethics of Xbox Natal

So who’s seen Milo? Those of you who are avid gamers like me know what (who?) I’m talking about.  The Natal system was unveiled last week during E3: a motion-sensing, controllerless interface for the Xbox. It’s bleeding-edge stuff. The system performs motion-capture in real time, can recognize faces and voices, and allows for a whole […]

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1066 – Game Design FAIL

The Norman invasion of England. It seems like the perfect topic to approach with gaming. It’s history, it’s dramatic, and best of all it’s about battles. The game was developed by Preloaded and published by Channel 4, to go along with the drama series of the same title. I’m a huge fan of Channel 4’s […]

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