Why Online Video Sucks

Ten hours of video get submitted to YouTube every minute, but the 90/9/1 rule holds, most of the time. If you’re running an app where user contributions are important, 90% of your users will just lurk, contributing nothing 9% of your users will contribute from time to time, 1% of your users will contribute often […]

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Gamers = Better Citizens, part II

Gamers make better citizens. Or at least, good citizen-type people tend to also be gamers. The causality isn’t clear yet, but thanks to some recent research, we now know there’s a correlation. People who play video games tend to be more engaged citizens. That’s the headline from the Pew Internet Project report I mentioned a […]

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Happy Birthday, Space Invaders

It’s been 20 years since Space Invaders taught us that the alien hordes will approach zig-zag fashion through the sky in even, serried ranks. Happy Birthday, Space Invaders! In honour of this momentous occasion, here is a totally whacked out Sunday-evening anime head trip . . . I wonder what the single character they form […]

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Recession = More Gaming

For years, I’ve been hearing that video games are bigger business than movies and music combined. But no one seems to know where this statistic comes from. It could be true. One thing that is clear is that video game sales (hardware and software combined) are going through a period of explosive growth right now. […]

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Three Rules for Online Video

How do you make an online video successful? I’ve been looking at the charts daily for a year, and I think I’ve found some patterns. This week at BeeBCamp I had the opportunity to talk about this with some people who know far more about this than I do. With their help, I’ve come to […]

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BeeBCamp – The Morning After

More like evening after, but here we are. Good parties are hard to wake up from. BeeBCamp happened yesterday – it was an unconference that I organized with Roo, Mark, and David Hayward from the BBC College of Journalism (internal link). The idea was simple: let’s get everyone at the BBC working on new media […]

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